Player’s Handbook

  • The World . . . . . . . .
  • City State of Tyr . .
  • Role Playing . . . . . .
  • Starting Stats . . . . .
  • Races . . . . . . . . . . . .
  • Classes . . . . . . . . . .
  • Mounts . . . . . . . . .
  • Pets . . . . . . . . . . . . .
  • Henchman . . . . . .
  • Weapons . . . . . . . . .
  • Armor . . . . . . . . . . .
  • Skills / NWP . . . . . .
  • Feats / WP . . . . . . . .
  • Magic . . . . . . . . . . . . . . . .
  • HTF System . . . . . . . . . .

The World

I live in a land of blood and dust, where tribes of feral elves sweep out of the salt plains to plunder lonely caravans, mysterious singing winds call men to slow suffocation in a Sea of Silt, and legions of slaves clash over a few bushels of moldering grain. The dragon despoils entire cities, while selfish kings squander their armies raising gaudy palaces and garish tombs. This is my home, Athas. It is an arid and bleak place, a wasteland with a handful of austere cities clinging precariously to a few scattered oases. It is a brutal and savage land, beset by political strife and monstrous abominations, where life is grim and short.

Athas is a desert—sun-scorched and windscoured, parched and endless. From the first moments of dawn until the last twinkling of dusk, the crimson sun shimmers in the olive-tinged sky like a fiery puddle of blood. It climbs toward its zenith and the temperature rises relentlessly: 100 degrees by midmorning, 110 at noon, 130—sometimes even 150—by late afternoon.

A man cannot drink fast enough to replenish the fluids he loses. As the days drag on, he feels sick and feeble. If he does not have enough water, he grows too weak to move. His mouth becomes dry and bitter, his lips, tongue, and throat grow swollen. Before long, his blood is thick and gummy. His heart must work hard to circulate it. Finally his system overheats, leaving him dead and alone in the sands.

The wind does little to help matters. As hot as a
forge’s breath, it blows up sandstorms that last 50 days at a stretch, speeding the evaporation of water from skin and soil alike. A storm can darken the sky at high noon, carrying so much sand that it reduces visibility to a pace.

Breezes on Athas are suffocating and dust-laden, caking everything they touch with yellow-orange silt, spoiling food, and filling a man’s eyes with pasty mud. Even still days are perilous. Columns of superheated air can rush upward in terrific whirlwinds, carrying dust, plants, and men to great heights—then suddenly dying away and leaving their reluctant passengers to fall to a horrible death.

As dangerous as it is, the wind is merely an inconvenience when compared to the greatest danger of Athas the lack of water. In most places, it rains no more than once a year. In some places it only rains once in ten years, and the only available water lies in brackish, minerai-crusted oasis ponds. Aside from a handful of streams that trickle less than fifty miles before drying up, there is not a single river on the planet—though I have crossed plenty of ancient bridges and know that rivers were once common. What the world was like in those days, I cannot imagine.

I have already noted what the lack of water can mean to a thirsty man, but the dry climate affects Athas in other ways. It allows the sun to shine down unreflected on the barren ground, which is why it grows so hot during the day.

At night, the low humidity has the opposite effect. The day’s heat escapes into the sky, plunging the temperature to 40 degrees or less—and in the mountains, even to zero.

As far I as can tell, all parts of Athas share the blazing sun, the dangerous winds, and the lack of water. Nothing I have seen in my own explorations or heard from the hundreds of travelers I have interviewed points to any other conclusion. Athas is an endless wasteland, spotted by tiny oases of fecundity, inhabited by brutal predators. It is, for all intents and purposes, a land of mortal desolation.

Though the picture I have painted so far is of a stark and rugged land, I do not mean to say that Athas is dreary or monotonous. To the contrary, it has a majestic and stark beauty. When first light casts its emerald hues over the Sea of Silt, or when sunset spreads its bloody stain over the Ringing Mountains, there is a certain feral beauty that stirs the untamed heart in all of us. It is a call to take up spear and net, to flee the city, to go and see what lurks out in the barrenness.

* The text above was taken form The Wanders Journal from the original Dark Sun Campaign Boxset.


We feel more can be done with henchman then a lot game use them form. We want our henchman for fit our world and what is going on. We want them to feel as they belong and for each of them to have interesting back stories.

The City State of Tyr

Tyr is going to be where players start out at and will be our main hub/focal point. That said we will be expanding out from there over time creating as much of the world as we can.

Role Playing

We are trying to bring more of a PnP (Pencil and Paper) style of role play to a video game. Which is why we are adding a lot of role play elements to our server.

Starting Stats

  • Strength
  • Dexterity
  • Constitution
  • Wisdom
  • Intelligence
  • Charisma

All starting stats are base off of each race. No two races are the same, there for they will all have different starting stats. That said, Player’s do receive some extra starting points that they can distribute as they see fit among their starting stats.


Forget what you know about NWN races because our races are all new and different when compared to the ones in NWN.

  • Dwarf
  • Elf
  • Half-Elf
  • Halfling
  • Half-Giant
  • Human
  • Mul
  • Thri-Kreen


We are “NOT” using any of the classes in NWN, instead all of our classes are based off of the original Dark Sun Campaign Setting.


  • Fighters
  • Gladiators
  • Rangers


  • Theif
  • Bard
  • Dune Trader
  • Psionic


  • Defilers
  • Preservers


  • Templar
  • Druid
  • Cleric
    • Earth
    • Fire
    • Water
    • Air


We have created all new custom mounts based on the mounts found on Athas (Dark Sun Campaign Setting).


All of the pets on our server is based on the kinds of pets that would be found on Athas (Dark Sun Campaign Setting).


We feel more can be done with henchman then a lot game use them form. We want our henchman for fit our world and what is going on. We want them to feel as they belong and for each of them to have interesting back stories.

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